What do I mean? Imagine getting into the perfect shooting, tapping the button, and then seeing your shell explode because it hit a tiny twig on the way to devastating the opponent. We can now fire through obstacles with the shell continuing its trajectory and hitting anyone hiding behind. However, depending on the obstacle’s durability, the shell will lose an amount of its energy and might be unable to penetrate the target. Full-featured ricochets are now in the game too, with deflected shells damaging nearby enemies if they hit them. Subscribe to the TouchArcade YouTube channel These changes will definitely enable a more dynamic and aggressive game since tanks won’t be hiding behind obstacles as often and those twigs won’t save my targets. As with every update, we are also getting more tanks – in this instance a new branch of German light tanks – and also getting different language Chat channels, improvements in soft terrain movement for medium and light tanks, massive changes to the Middleburg map, and so on. While all these additions and improvements are nice, I’m of course more excited about the shooting changes, and I can’t wait to go test the durability of the various obstacles.
This is not going to be a whine thread, as I have absolutely no problem with random matchmaking or a 2 tier spread. This is mostly to discuss observations I’ve been making so far that strike me as really strange. What is the actual tier spread in random matches?
Feb 19, · Updated: September 10, Patch When I read the World of Tanks (WoT) official forums, sub-Reddit, and WoTLabs forums, one question comes up more than any other: how do I improve my gameplay? This is particularly challenging for players who have hit a ceiling in terms of their measurable performance (e.g. win rate, WN8.
I discuss the importance of flexing to prevent a flank from collapsing and the arguments against capping too early instead of pressing an advantage. Holding the high ground provides the following benefits: T Review, Contributing When Bottom Tier I discuss how to meaningfully contribute as a bottom-tier medium tank, with footage from a tier 10 Serene Coast battle in my T That said, even with a low penetration gun, by carefully watching the minimap and being opportunistic, I was able to make a solid contribution.
Additional Comments props to the STB-1 driver ahmechanic2 who played very well throughout the battle at 4: I have a tendency to be chatty during matches, and sometimes it screws me up. The mistake is that when I started pulling back, I stayed too close to the rocks on my left — as a result I a created a bigger gun depression challenge in terms of getting my gun down on the target. You can see that I start wiggling just to the right of the rock a bit, but realized I was taking too much time and lost the opportunity.
World of Tanks || Luchs – Toy Tank Wildcat
Just have to be patient. Loved that last humongous blast. With standard AP no less Not early enough not to be ignored and forgotten in seconds Author — i got an epic kill with my dads defendorer Author — What email address is used to submit replays?
No surprise about the elf amx, that thing is a troll tank, good for snapshots at enemies. Although it does give a sense of déjà vu when you are driving it, it does tend to bring back memories of the days when you go ahead and spray and pray.
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What’s the deal with matchmaking?
Also, please note that a new poll has been set up on our homepage, in which you can vote for the next topic to be covered in Tank Academy. Last but not least, we can announce that the following Tank Academy class will cover the topic 2 Manoeuvres: Armour Angling and Side-scraping. Those of you who have some battlefield experience already should proceed to Common Weakspots , where you will learn how to identify the soft spots on most tanks and deliver damage even to superior machines.
Each of these associations reflect the general impression that tanks are hard, sturdy, impenetrable machines that are almost unstoppable when advancing.
It requires fast moving tanks that can turn on a dime and are also able to spot enemies from a distance. With the recent changes to Matchmaking, the dust has yet to settle, so scouting can be a bit tricky at times. Active scouts never stop moving. Because of this, the two most important factors are speed and view range, with camouflage values considered equally as important.
Any equipment that can be used to help with this should be purchased, especially if you plan to use a given tank for a while. Not all active scouts are listed below, though they are some of the best. Luchs The Luchs is a precious little Light tank capable of performing as an active scout. Starting off at Tier 4, one of the most difficult tiers to play after Tier 3 , is the Pz. II Luchs, or Luchs for short. This German Light tank is one of the best active scout tanks in the lower tiers as it’s able to evade, return fire, and spot enemies all while maintaining high speeds.
The Luchs is a squat, tiny tank that’s an excellent introduction to the philosophy of active scouting. Once through the stock modules, the Luchs opens up, offering good camouflage and a view range that can easily reveal enemy locations. Even its 3 cm top gun offers 95 mm of penetration, giving it the ability to shred most at-tier tanks and damage high tiers.
Best tank. Tier 4
T first prototype vs. WoT Tank Compare v. WoT ist immer noch ein FtP.
You form a platoon by inviting your friends into a platoon that you form, or by accepting their invitation. A platoon consistes of two or three players. This post is going to concentrate on a few basic principles regarding what tanks you should use. As a general rule, you should always use tanks from the same tier. You can choose to let one player use a tank one tier higher or lower, but it is not recommended.
It is perfectly okay if one member of the team is playing a medium, and the other a heavy tank, or a tank destroyer. But be aware if you want to play light tanks. Some tanks are designated the role of a scout tank , and scout tanks are usually the lowest tier tanks on a team. So if one of the platoon members choose a tier 5 light tank, and the other s choose a tier 5 heavy tank, it is possible that the other tanks are tier 8. This matchmaking is subject to adjustment by Wargaming.
As a thumb rule, a scout tank on a specific tier will meet tanks that are from one to three tiers higher. A tier 6 scout can meet tier 7, 8, 9 or
wot matchmaking screen bugged
Light tanks prior to update 9. You are missing one big thing. With two tier 1 tanks the team is missing I don’t see anything wrong with any of the weapons, they all have their strengths, weaknesses and prefered maps. I’d suggest some of Quicky Baby’s videos.
Claims 30 The invention claimed is: One or more non-transitory computer readable media storing computer executable instructions that, when executed, cause a system to perform: The computer readable media of claim 1 , wherein the plurality of different vehicle types comprise light tank, medium tank, heavy tank, self-propelled artillery, and tank destroyer.
The computer readable media of claim 1 , wherein the plurality of different vehicle tiers comprise at least 10 sequential tiers representing increasing vehicle capabilities. The computer readable media of claim 1 , wherein a first vehicle type of a first tier is associated with a first range of a plurality of battle levels, and a second vehicle type of the first tier is associated with a second range of a plurality of battle levels different from the first range of battle levels, wherein said first range and said second range overlap to include at least one same battle level.
The computer readable media of claim 1 , wherein each vehicle is one of a standard vehicle and a premium vehicle, and wherein a first premium vehicle is associated with a lower range of battle levels than a first standard vehicle of a same tier as the first premium vehicle. The computer readable media of claim 1 , wherein each vehicle type is associated with a predefined maximum number of vehicles permissible within a same battle session having that vehicle type.
The computer readable media of claim 1 , wherein assigning comprises calculating the permissible range of battle levels as a function of a number of battle sessions previously played using the vehicle. The computer readable media of claim 7 , wherein the battle level table defines a range variable N for each vehicle type and vehicle tier combination, and wherein calculating comprises: The computer readable media of claim 1 , wherein the plurality of different vehicle types comprise airplanes.
The computer readable media of claim 1 , wherein the plurality of different vehicle tiers comprise at least 5 sequential tiers representing increasing vehicle capabilities. The method of claim 11 , wherein the plurality of different vehicle types comprise light tank, medium tank, heavy tank, self-propelled artillery, and tank destroyer.